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Warriors Orochi 3 Ultimate : ウィキペディア英語版
Warriors Orochi 3

Ultimate
PlayStation 4
Xbox One
|genre= Hack and slash
|modes= Single-player, Multiplayer
|platforms=PlayStation 3
PlayStation 4
PlayStation Portable
PlayStation Vita
Wii U
Xbox 360
Xbox One
}}
''Warriors Orochi 3'', originally released as in Japan, is a 2011 hack and slash video game developed by Tecmo Koei and Omega Force for the PlayStation 3 and Xbox 360. This is the fourth installment of the crossover series ''Warriors Orochi'', a combination of the ''Dynasty Warriors'' and ''Samurai Warriors'' series. This installment serves as a sequel to ''Warriors Orochi 2''. The game was released in Japan on December 22, 2011, in Europe on April 6, 2012, and in North America on March 20, 2012 (PlayStation 3), and March 27, 2012 (Xbox 360).
There are two ports of the game: ''Musou Orochi 2 Special'', released on July 19, 2012 for PlayStation Portable exclusively in Japan, and ''Warriors Orochi 3 Hyper'', which was released as a launch title for the Wii U for Japan, North America, and Europe.〔 An updated version, ''Warriors Orochi 3 Ultimate'' (''Musou Orochi 2 Ultimate''), was released for the PlayStation 3 and PlayStation Vita in Japan on September 26, 2013 with PlayStation 4 and Xbox One ports released on June 26 and September 4, 2014, respectively.〔 All ports of ''Ultimate'' were also released in North America and Europe on September 2 and 5, 2014, respectively.
==Gameplay==
The gameplay of ''Warriors Orochi 3'' is similar to that of the two titles that the ''Warriors Orochi 3'' takes its characters from: namely ''Dynasty Warriors 7'' (specifically, ''Dynasty Warriors Next'') and ''Samurai Warriors 3 Z''. Characters from either of these series play similar to how they play in their respective source games, but with a number of changes to unify the two different games together, including:
* ''Dynasty Warriors'' characters are solely armed with one weapon, and cannot switch to another one; however, the weapon given to each character is their EX weapon from the series. Characters who have changed their EX weapons in ''Dynasty Warriors 7: Empires'' (which was released after ''Warriors Orochi 3'', but before ''Ultimate'') retain their older EX weapons in ''Ultimate'' instead of changing to their new EX weapons.
* ''Dynasty Warriors'' characters are restricted to one Musou attack. Characters with a ground and aerial Musou attack in ''Dynasty Warriors 7'' retain their ground Musou attack, while characters having two ground Musou attacks may retain either of theirs as their Musou attack.
* As movesets are determined by weapon in ''Dynasty Warriors 7'' rather than by character, characters sharing the same weapon in ''Dynasty Warriors 7'' have altered charge attacks to differentiate them from each other.
* ''Samurai Warriors'' characters perform their Ultimate Musou attack in situations where the True Musou attack is available, to compensate for the lack of the Spirit Gauge.
* ''Samurai Warriors'' characters gain new Switch attacks, akin to weapon switching in ''Dynasty Warriors 7'', for their use in Switch Combos.
For characters who are from neither of the two series, whether or not the character is of Japanese origin determines whether their Musou attack corresponds to that of the ''Dynasty Warriors'' or the ''Samurai Warriors'' cast. Characters new to ''Warriors Orochi'' also have movesets based on their overall character type in this regard: for example, some of non-Japanese origin characters like Nemea, whose moveset is based on a ''Dynasty Warriors 7'' weapon unused by anyone in that roster, have an EX attack like ''Dynasty Warriors'' characters, while some of Japanese-origin characters like Kaguya has the longer, standard attack chain reminiscent of a character from the ''Samurai Warriors'' roster.
Gameplay takes place on modified versions of stages taken primarily from ''Dynasty Warriors 7'' or ''Samurai Warriors 3'' (in addition, some downloadable content and story elements in ''Ultimate'' take place in stages taken from ''Warriors Orochi 2''); a select number of stages relevant to the story are new stages. Each of the new "collaboration characters" (Ryu Hayabusa, Ayane, Joan of Arc, Nemea, Achilles, Rachel, Momiji, Kasumi, Sterkenberg, and Sophitia) is also associated with a stage taken from either ''Dynasty Warriors 7'' or ''Samurai Warriors 3'', with graphical modifications made to resemble their game of origin. Much of the stage music is taken from earlier ''Dynasty Warriors'', ''Samurai Warriors'', or ''Warriors Orochi'' games; each of the collaboration characters is also associated with a unique theme.
New mechanics for the ''Warriors Orochi'' series include:
* In addition to Power, Speed, and Technique, a new character attack type, "Wonder", is available.
* Like ''Dynasty Warriors 7'', there is a central base from which characters organize their missions. The base initially contains a weapons dealer and a network assistant for multiplayer play, but can be expanded to include a teahouse.
* A modified version of the Bond system from ''Dynasty Warriors 7'' is introduced. Bonds between two characters are formed through being allied in battle, being opponents in battle, being teammates in battle, or by completing a mission set forth by an ally in battle (however, failure to complete a mission weakens the bond between two characters). As new chapters are unlocked, bonds between characters may be raised by paying gems at the teahouse.
* Each character is associated with a number of other characters considered to be "special relationships"; as the bond between the two characters increase, new support conversations may appear whenever the player controls either character in the central base. Special relationships span many different types, including family, adversarial, based on earlier ''Warriors Orochi'' series titles, or based on events in Story Mode.
* As with ''Dynasty Warriors 7'', the morale gauge is no longer present.
* As with ''Samurai Warriors 3'', each character is associated with four levels of weapons; a fifth level of weapon is available in ''Ultimate'' by fulfilling certain stage conditions on hard, as with past ''Warriors'' games.
* Players may switch characters as they are attacking. This technique, known as a "Switch Combo", allows the combo counter of the outgoing character to be transferred to the incoming character, who performs a special switch attack when they are switched in. This, however, consumes a portion of the incoming character's Musou gauge. There is also a variation called the "Triple Rush" attack which is only available in the ''Ultimate'' update. A team of 3 specific characters will also result in creating a unique attack within the "Triple Rush" feature.
* Characters may perform new attacks such as "Break Guard" and "Dash Chain".
* A new gauge has been introduced, the True Triple Attack gauge, which fills as a player deals damage to enemies. For a short period of time after the True Triple Attack is initiated, all enemies will move in slow motion. The strength of the True Triple Attack is determined by the overall bond between the three characters.
* Two-player co-op is available with both players permitted to use different teams. For ''Warriors Orochi 3 Hyper'', the Wii U Gamepad may be used for one of the players, allowing the other player to play in full-screen.
* A new mode, "Musou Battlefield", allows the modification of existing stages and sharing of modifications online. Players have a limited number of "edit points", where they may replace characters, add more aggressive enemy behaviour, and alter game audio. ''Ultimate'' removes the need for edit points to alter the changes and the players can also customize the battle quotes and combat notifications in-game.
* ''Hyper'' has a new Duel Mode, allowing players to battle each other in three-on-three battles. Players must choose in addition four Strategy Cards, which may be activated over the course of a duel: each Strategy Card costs a number of Battle Points (gained over time during a battle) per use. Each character has two Strategy Cards available for use; one is made available by unlocking the character, while the second is made available through other means.
* ''Ultimate'' adds a new Gauntlet Mode, where players can set a party of five characters instead of three.〔
* Downloadable content, allowing for new character costumes, scenarios, weapons, and music, is available for all platforms. Downloadable content from ''Dynasty Warriors 7'' and ''Samurai Warriors 3'' cannot be used in ''Warriors Orochi 3''; the same content must be repurchased for specific use by this game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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